According to Mikhail Koval, the game has moved to smartphones, laptops and computers and has become more accessible. In order for all this to work quickly and smoothly, high-tech solutions are needed, which are provided by IT specialists. It is necessary to maintain speed, create updates so that programs interact with each other, so that games do not freeze, and calculations arrive on time, so that everything is convenient. And if the player wants to limit himself, he could quickly do it. That is, for an impeccable process, all those technological solutions that IT specialists are engaged in are needed. And this, in his opinion, is the most important thing.
“High-quality work of the online segment of the gambling business is, in principle, impossible without IT, because this is a high-tech entertainment industry – each stage has a certain functionality with a significant IT background. In addition, technology in gambling is not only about the mechanics of games, but also about interaction with the user. We must provide quick and easy access to our product and take into account the element of reliability and security. And all this is again achieved thanks to technological solutions.”
For his part, the head of COSMOLOT operations Dmitry Dyachenko emphasized that now it is correct to say that online casinos are just an IT business, not an entertainment business. Without high-quality and fast feedback, without fast payouts and user confidence in the protection of personal data, you will not be able to build a strong brand in the online casino industry.
The head of the Ukrainian Gambling Council, Anton Kuchukhidze, believes that the quality of IT companies means the production of modern software that provides a high-quality consumer product for the player. Accordingly, the player has no problems with withdrawing or depositing funds, with the game itself: the screen on the site or mobile application does not hang, etc. That is, this is competitiveness and quality. Therefore, gambling is not only about games, but first about IT technologies, thanks to which these games are created, run, and then sold to consumers.
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