In a groundbreaking move, the Albanese government has announced sweeping reforms that will have a significant impact on the video game industry. These changes come in response to concerns about the prevalence of simulated gambling in video games and its potential impact on children.
Following a meeting of the Standing Council of Attorneys-General, all states have unanimously agreed to implement new age restrictions on games that feature gambling-like content. These updated guidelines are set to take effect in September of next year, allowing the industry ample time to adapt to the new regulations.
Under these reforms, video games that simulate gambling, such as virtual casinos, will now receive an adults-only R18+ classification. Additionally, games that incorporate in-game purchases with elements of chance, such as paid loot boxes, will be classified as M (Mature) and not recommended for children under the age of 15.
The government's primary motivation for these changes is to protect young Australians from the potential harms associated with exposure to gambling-like content in video games. Citing research conducted by the Australian Institute of Family Studies, which found that young individuals exposed to simulated gambling in video games were 40 percent more likely to engage in real-world gambling later in life.
Communications Minister Michelle Rowland emphasized the government's commitment to safeguarding vulnerable Australians from the negative consequences of gambling, particularly children who may encounter gambling elements in video games. She stated, "Research shows that children exposed to gambling-like content may be more vulnerable to gambling harm later in life, and we are determined to intervene early to keep children safe."